Which means pushing into an industrial empire is practically suicide, but further industrial armies are away from resources, the more difficult it will be to reinforce. So only a few cities will be capable of producing units. Make sure, however, before the attack, that you have sufficient units with you because, after you explore the ruins, you will still have to fight a battle with two strong parties, consisting of the 3x Wraith and the Wraith King. They will need nitric acid (and maybe sulfur) for light unit, and coal for heavy units. The ruins, with the 3 bridges that lead up to them, are your next destination. Units should be powerful but can only be produced with specific resources. I think the great weakness of industrial armies is the need for extensive logistics. It would be OP, but "magic counter guns" wouldn't as an argument work because magic counter swords too. In such an army, everyone should be able to use a bit of magic, even rank and file soldiers who are not specialist. For evidence, in the real world the first literate soldiers were from the industrial era. Which leave more time to study tactics and magic. Industrial agriculture free more people to work as professional soldiers, and guns arguably require less training than sword and bows, It can even be argued that gunpowder armies can employee more magic. Gunpowder armies can also employee magic. Age of Wonders III is the long anticipated sequel to the award-winning strategy series.
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